Course description
3ds Max: Zero to Hero
zero to 3DS Max Hero in just 5 days!
Academy Class are proud to present the five day technical training course designed to help you learn everything you need to create 3D content using 3DS Max.
3DS Max Jumpstart Zero to Hero will focus on learning the basics of modelling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skill-set.
The Autodesk 3DS Max Autodesk Certified User accredited exam is included as part of your training.
Suitability - Who should attend?
This is for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.
Assumed Knowledge
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.
Outcome / Qualification etc.
You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post-production.
Training Course Content
An introduction to Autodesk 3DS Max
- Interface and workflow
- Project folder configuration
- Viewports & navigation tools
- Keyboard shortcuts
- Reference coordinate system and Snaps
- Default workspaces with enhanced menus
Creating a model
- Parametric geometries and shapes
- High and low polygon modeling
- Modeling 3D objects from 2D shapes
- Parametric modeling, polygon modeling
- Combine multiple modeling concepts to create photo-real models
- Learn to build anything you can imagine
- Scaling your model (reset Xform)
- Groups
Material Techniques
- Learn a material’s workflow
- Difference between Material and Map
- How to use material templates (Standard or Mentalray)
- How to create photo-realistic materials
- How to apply a material and control its projection with anUVWmap modifier
- Open, save, create and merge materials libraries
Cameras & Views
- Create & modify cameras
- Create camera from view
- Target and free cameras
- Viewport background
- Isolation mode
- Layers
- Layer properties
- Object properties
- Differences between “by layer” and “by object”
Lighting your scene
- Standard and photometric lights: advantages and disadvantages
- Distributions types photometric lights
- Self-illuminated materials
- Interior lighting techniques
- Daylight system
- Shadow types
- Studio light setup (for product rendering)
Animation
- How to animate objects and materials
- Tips & tricks
- Walk-through animation
- Select and link objects
- Schematic view
- Principles of inverse kinematics
- Auto Key and Set Key
- Track view (Curve editor and Dope Sheet)
- Populate you scene with people (populate tool)
Rendering your model
- Mental Ray® rendering
- Final gather
- Exposure control
- Rendering animations with Mental Ray®
- Rendering and animation preview
- Grab Viewport
- Panorama exporter
- Print size assistant
Expenses
- Course fee: £997
- Exam fee: £150
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ACADEMY CLASS TRAINING
Academy Class we are a software training institute for personal or professional needs, all of our classes are all hands-on and led by Certified Adobe, Autodesk, Maxon and Unity instructors who are also designers and developers. You’re in good hands!...