Course description
Advanced 3D Visual Effects
Dive into the detail and take your VFX knowledge to the next level!
You'll gain core 3D skills through hands-on learning, to give you a thorough technical understanding of software and principles, before moving on to more complex techniques of particle movement, hair, fur and more.
This course is perfect for you whether you’re a 3D Artist looking to develop a career in VFX, a 2D VFX Artist wanting to move into 3D or a VFX graduate preparing for the competitive job market. This course will also suit students from a creative or technical background, keen to change career and get into VFX.
Our tutors are top industry professionals, having worked on the likes of Fantastic Beasts, Gladiator, Kingsman and Guardians of the Galaxy Vol.2., so you’ll be taught by some of the best in the business.
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Suitability - Who should attend?
Module 1 - 3D foundation
-
Introduction to Maya
-
The user interface
-
Introduction to modelling
-
Introduction to textures
-
Introduction to lighting, shading and rendering
-
-
Modelling
-
NURBS curves and surfaces
-
NURBS surfaces to polygons
-
Polygonal modelling
-
Topological rules
-
-
Modelling continued
-
Polygonal modelling continued
-
Organic modelling
-
Non-linear modelling
-
UV mapping techniques (organic and hard surface)
-
-
Colour and lighting
-
Lighting, traditional cinematographic and photographic techniques
-
Colour theory, three-point lighting
-
Natural lighting
-
Indirect lighting techniques
-
Image-based lighting
-
Matching lighting
-
Advanced lighting
-
-
Basic texturing
-
Hypershade
-
Texturing masterclass
-
Image manipulation with Photoshop
-
Texture distressing with Photoshop
-
Non-destructive texturing workflows
-
Camera projection mapping
-
-
Shading and rendering
-
Displacement mapping
-
Maya nodes
-
Ray tracing (reflections, refractions and shadows)
-
Shaders
-
Material properties and case studies (MIA shaders)
-
Module 2 - Visual Effects
-
Tracking and integration
-
Introduction to cameras
-
Camera tracking with 3DEqualizer
-
Manual tracking techniques
-
Advanced matchmoving techniques
-
Lens distortion
-
Camera lineup
-
-
Digital sculpting and 3D painting
-
Texturing
-
Sculpting and detailing
-
Import and export workflow
-
-
Advanced shading and lighting
-
Ai standard surface material
-
Advanced Arnold nodes
-
Advanced lighting theory
-
Lighting effects
-
-
Render layers and compositing
-
Render layers and passes
-
Introduction to compositing
-
Compositing with Nuke (CG layers)
-
Rotoscoping and keying with Nuke
-
-
Animation and rigging
-
Keyframe animation
-
Path animation
-
Constraints and rigging
-
-
Project week
-
Presentation
-
Module 3 - Advanced 3D for visual effects
-
Particles and expressions
-
Maya rigid bodies
-
Constraints
-
Introduction to particles
-
Rendering particles
-
Emitters
-
Emission properties
-
Fields
-
Bullet dynamics
-
Expressions and particle expressions
-
Basic MEL scripting
-
-
Houdini fundamentals
-
Introduction
-
Procedural modelling
-
Digital assets
-
Mantra
-
Dynamics
-
Shading
-
-
Fur and hair
-
Fur basics, grooming, lighting and rendering
-
Hair basics, simulation and styling
-
Different uses of hair
-
Dynamic fur
-
-
Fluids
-
2D and 3D containers
-
Fluid contents and simulations
-
Texturing and rendering fluids
-
Fluid caches
-
Bifröst
-
-
Cloth
-
Overview of Nucleus
-
Introduction to NCloth
-
NCloth solving and collisions
-
NParticle overview
-
Constraints
-
Caching Nucleus solvers
-
-
Project week
-
Presentation
-
Training Course Content
Module 1 - 3D Foundation
-
Introduction to Maya
-
The user interface
-
Introduction to modelling
-
Introduction to textures
-
Introduction to lighting, shading and rendering
-
-
Modelling
-
NURBS curves and surfaces
-
NURBS surfaces to polygons
-
Polygonal modelling
-
Topological rules
-
-
Modelling continued
-
Polygonal modelling continued
-
Organic modelling
-
Non-linear modelling
-
UV mapping techniques (organic and hard surface)
-
-
Colour and lighting
-
Lighting, traditional cinematographic and photographic techniques
-
Colour theory, three-point lighting
-
Natural lighting
-
Indirect lighting techniques
-
Image-based lighting
-
Matching lighting
-
Advanced lighting
-
-
Basic texturing
-
Hypershade
-
Texturing masterclass
-
Image manipulation with Photoshop
-
Texture distressing with Photoshop
-
Non-destructive texturing workflows
-
Camera projection mapping
-
-
Shading and rendering
-
Displacement mapping
-
Maya nodes
-
Ray tracing (reflections, refractions and shadows)
-
Shaders
-
Material properties and case studies (MIA shaders)
-
Module 2 - Visual effects
-
Tracking and integration
-
Introduction to cameras
-
Camera tracking with 3DEqualizer
-
Manual tracking techniques
-
Advanced matchmoving techniques
-
Lens distortion
-
Camera lineup
-
-
Digital sculpting and 3D painting
-
Texturing
-
Sculpting and detailing
-
Import and export workflow
-
-
Advanced shading and lighting
-
Ai standard surface material
-
Advanced Arnold nodes
-
Advanced lighting theory
-
Lighting effects
-
-
Render layers and compositing
-
Render layers and passes
-
Introduction to compositing
-
Compositing with Nuke (CG layers)
-
Rotoscoping and keying with Nuke
-
-
Animation and rigging
-
Keyframe animation
-
Path animation
-
Constraints and rigging
-
-
Project week
-
Presentation
-
Module 3 - Advanced 3D for visual effects
-
Particles and expressions
-
Maya rigid bodies
-
Constraints
-
Introduction to particles
-
Rendering particles
-
Emitters
-
Emission properties
-
Fields
-
Bullet dynamics
-
Expressions and particle expressions
-
Basic MEL scripting
-
-
Houdini fundamentals
-
Introduction
-
Procedural modelling
-
Digital assets
-
Mantra
-
Dynamics
-
Shading
-
-
Fur and hair
-
Fur basics, grooming, lighting and rendering
-
Hair basics, simulation and styling
-
Different uses of hair
-
Dynamic fur
-
-
Fluids
-
2D and 3D containers
-
Fluid contents and simulations
-
Texturing and rendering fluids
-
Fluid caches
-
Bifröst
-
-
Cloth
-
Overview of Nucleus
-
Introduction to NCloth
-
NCloth solving and collisions
-
NParticle overview
-
Constraints
-
Caching Nucleus solvers
-
-
Project week
-
Presentation
-
Why choose Escape Studios
Top 6% of Institutions for Graduate Employability -- by Higher Education Statistics Agency (HESA)
First Unreal Authorised Training Center in the UK
Expenses
- Tuition fees (on-campus): £16,850
- Tuition fees (live online): £13,200
Continuing Studies
Our students go on to work in many areas of the industry.
Some of the junior opportunities you will be able to consider on completion of the course include:
- Runner
- Junior 3D Artist