Course description
Cinema 4D: Ultimate Mastery
The most intense and in-depth Maxon Cinema4d training course of its kind in the UK. Immerse yourself in Maxon Cinema 4D training. Learn Cinema 4D from beginners to an advanced level and more!
The Cinema 4D: Ultimate Mastery training package includes the entire curriculum for total immersion into Maxon Cinema 4D. The Maxon Cinema 4D package is a training program that features a combination of three Maxon Cinema 4D training courses for a discounted price. The package does not have a schedule of its own. Each class is scheduled separately and can be taken over a year’s period so you can take the classes as quickly or as slowly as you desire.
Courses include:
- Cinema 4D 101: Yellow Belt
- Cinema 4D 201: Green Belt
- Cinema 4D 301: Black Belt
Upcoming start dates
Suitability - Who should attend?
This course is aimed at people who are new to Cinema 4D and that are looking to add 3D to their portfolio of skills.
Assumed Knowledge
A good knowledge of basic operating systems either PC or Mac. A basic understanding of Maxon’s Cinema 4D interface is recommended but not essential.
Outcome / Qualification etc.
After completing the class, users will be able to: This course will show delegates the fundamentals of Maxon’s Cinema 4D. By the end of the course you’ll be able to create your own 3D designs & animation and be ready to move towards some of the more sophisticated features of the software.
- Advanced animation using MoGraph
- Simulation of natural world dynamics
- Hair and fur simulation
- Cloth simulation
- Basic Character Rigging and IK using Mocca
- Advanced Scripting using Xpresso (no coding)
- Overview of scripting possibilities using Python, C++ or Coffee
- Thinking Particles
- Breaking objects apart
- PyroClusters
- Advanced Rendering Techniques
- Multi-pass rending and compositing
Training Course Content
Introduction to Maxon Cinema 4D
- Overview
- Overview of Cinema 4D
- The Cinema 4D interface
- The Camera and object views
- Customising your workspace
Modelling
- Creating a manipulating primitive shapes
- Creating and understanding splines
- Creating Nurbs
- Shapes and parameters
- Deformers
- Polygon modelling tools
- Creating and applying textures
- Adding text and company logos
- Importing Adobe Illustrator paths
Creating a scene
- Adding a floor object
- Adding the Sky object
- Adding lighting
- Light textures, projections and shadows
- The material manager
- Creating new materials
- Concepts of colour, transparency, reflection…
- Applying a material to an object
- Changing a materials mapping
- Applying video textures to objects
Animation
- Timeline concepts
- Setting keyframes
- Animating objects and cameras
- Editing animation sequences
- Creating an animation path for your object
- Animating the camera
- Rendering the animation
- Animating Nurbs
- Multiple cameras
- Animating the light
Rendering / Exporting
- Rendering a view
- Rendering settings
- Rendering for print
- Rendering for video
- Rendering with alpha channels
- Creating a render queue
- Importing and exporting from other 3D packages
- Rendering your project to different formats (MOV, Image sequences & Quicktime VR).
Customising the interface
- Tailoring cinema 4D for you
- Intelligent working methods
- Filtering out surplus information
Rendering
- Lighting schemes
- Improve quality
- Enhance realism
- Vastly reduce render times
Modelling & Materials
- Deformers
- Optimising meshes
- Volumetric
- Body Paint 3D
- Introduction to UV maps
- How to use Body Paint 3D to create textures
- Camera mapping your new models flawlessly into existing imagery
- Projection Painting/Texturing
- How to leverage Adobe Photoshop to really enhance the texturing process.
Animation
- Animating everything
- F-Curve control
- Particle systems
Motion Graphics using MoGraph
- MoGraph objects
- Cloner, Matrix, MoInstance
- Tracers and MoSplines
- Fracture
- MoGraph effectors
- Creating simple animations
- Audio animations
- Formula
- MoGraph text animations
- Selections in MoGraph
Simulation of Natural World Dynamics
- Rigid and soft bodies
- Colliders and ghosts
- Forces
Cloth Simulation
- Creating and simulating
- Colliders and Belts
- Fitting cloth to figures and shapes
- Fixing points
Caching Dynamic Simulations
- How caching things speeds up
Workflow and previews
- Managing/resetting the cache
Advanced Rendering
- Creating a multi-pass render
- Motion graphics using MoGraph
- MoGraph objects
- Cloner, Matrix, MoInstance
- Tracers and MoSplines
- Fracture
- MoGraph effectors
- Creating simple animations
- Audio animations
- Formula and scripting
- MoGraph text animations
- Selections in MoGraph
- Extrude and PolyFX
- Simulation of natural world dynamics
- Rigid and soft bodies
- Colliders and ghosts
- Forces, motors and springs
- Hair and fur simulation
- Creating hair and fur
- Properties and animation
- Styling and controlling
- Creating more than hair
- Cloth simulation
- Creating and simulating
- Colliders and Belts
- Fitting cloth to figures and shapes
- Fixing points
- Caching dynamic simulations
- How caching things speeds up workflow and previews
- Managing / resetting the cache
- Scripting with Xpresso
- How Xpresso is different to real scripting and its limitations
- Creating animations and relationships
- Using formulas to create common motion and animations
- Common effects and solutions that use Xpresso
- Thinking particles
- Setting up basic thinking particles using Xpresso
- PStorm and PBlurp
- Controlling particle flow
- Colliders and attractors
- Sporning animations from collisions
- Making sparks and cracks
- Breaking Objects Apart
- Thrausi and XBreaker
- PyroClusters
- Simulating fire and smoke
- Using the volume tracer
- Inverse kinematics and rigging
- Creating bones and binding them
- The basics of an IK Chain
- Creating muscle and skin
- Painting and Weighting
- Setting up a basic leg-rig
- Compositing
- Using the compositing tag for video
- Compositing 3D objects using video or images within cinema 4D
- Advanced rendering
- Getting the best results from the
- Standard or Physics renderer
- Creating a multi-pass render
- How to use the compositing tag with object buffers
- Creating the correct formats fordiffering compositing workflows
- Scripting
- Overview of the role scripting can play in your workflow
- Explanation of the languages used:
- Python, C++ andCOFFEE
- Animation,GUIor Plugin?
- Resources for learning scripting
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