Course description
Advanced Character & Creature Creation
Learn how to master the art of characters and creature creation.
With this advanced course, you will learn how to design, model, texture and present your creations to a portfolio-ready standard. The practical course will also cover the technical character pipeline, including rigging, Python scripting and the simulation of cloth, fur and muscles, ready for a diverse range of technical roles in production.
By the end of the course, you will have a developed a portfolio of character and creature creation work, as well as the skills and connections to kick-start your creative career, with help from our Talent Development Team and industry-experienced tutors whose credits include The Lion King, Godzilla and Doctor Strange.
Do you work at this organisation and want to update this page?
Is there out-of-date information about your organisation or courses published here? Fill out this form to get in touch with us.
Suitability - Who should attend?
To study this short course, you must:
-
Be over 18
-
Have a good understanding of written and spoken English
-
Feel comfortable using a computer.
Outcome / Qualification etc.
Some of the opportunities you can consider once you’ve finished your studies include:
-
CG Generalist
-
Character Artist
Training Course Content
Module 1 - Character and creature design
-
Character and creature design theory
-
Moodboards
-
The importance of research, body language and expressions
-
-
Tools and techniques for creating character and creature concepts
-
Colour and background
-
Beat boards
-
Light and shadow
-
-
Using anatomy of characters and creatures in design choices
-
Analysing an established style to create character and creature concepts
-
Functional fashion in character and creature concepts
-
Costume design
-
Costume language
-
-
Establishing new styles
-
How to prepare a character or creature design bible for animation, outsourcing and videogames, and a pitch for comic publishing
-
Module 2 - Character and creature modelling
-
Introduction to ZBrush
-
Character and creature anatomy
-
High-detail sculpting
-
-
Introduction to Maya
-
How Maya works
-
Retopology
-
Anatomy
-
Asset setup
-
-
Introduction to texturing
-
Introduction to Substance Painter and Mari
-
-
VFX and games pipelines
-
Differences and similarities
-
-
Lighting and rendering
-
Rendering in Arnold and Unreal Engine
-
-
Presenting characters and creatures for portfolios
-
Introduction to rigging for creating character poses
-
Directed project time
-
Module 3 - Character and creature technical direction
-
Character rigging in Maya
-
Creating advanced character rig setups
-
Introduction to python
-
How Maya really works
-
-
Creating cloth and soft surface simulations in
-
Maya and Houdini
-
FEM and Vellum workflows
-
-
Creating muscle systems in Maya
-
Advanced anatomy
-
Character FX pipelines
-
-
Fur and hair groom
-
Long and short hair/fur with dynamics
-
-
Creating character cycles for presentation
-
Walks and runs ready for final showreel presentation
-
-
Project catch-up week
Why choose Escape Studios
Top 6% of Institutions for Graduate Employability -- by Higher Education Statistics Agency (HESA)
First Unreal Authorised Training Center in the UK
Expenses
Fees
London campus: £16,850
Live online: £13,200