Course description
Unreal Engine 5: Zero to Hero
Learn From Our Unreal Engine 5 Industry Expert Instructors. Unreal Engine Online & In-Person Classes
Unreal Engine 5 is a complete suite of game development tools made for game developers. From 2D mobile games to console blockbusters, Unreal Engine 5 gives you everything you need to start, ship, grow and stand out from the crowd.
Unreal Engine 5 is the ultimate game development platform to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web. In the Unreal Engine 5 Zero to HERO, you will take a deep dive into Unreal Engine 5 controls and learn how to build more interactive, high-performance 3D games.
Suitability - Who should attend?
Unreal Engine 5 Zero to HERO course is created for developers, teachers, and students that are new to Unreal Engine 5. In this project-based workshop, the disciple is introduced to the Unreal Engine 5 workspace and typical project work procedures.
Course Content
Introduction
- Create a new project
- Introduction to the user interface
- Documentation
- Customizing the UI
- Viewport & Navigation
- Menus
New Unreal Engine 5 Project
- The Toolbar
- The Details Panel
- The World Outliner
- The Content Browser
Creating a New Level
- Post Process Volume
- Camera Exposure
- Introduction to Quixel Megascans
- Quixel Bridge Overview
- Finding Assets
- Importing Assets
- Introducing Nanite Mesh technology
Creating a Landscape
- Level Of Detail
- Texture Size
- Optimization Viewmodes
- Adding Rocks
- Adding Branches
- Adding Grass
- Adding Props
- Applying Decals
- Adding Puddles
Unreal Engine 5 dynamic global illumination and reflections system – Lumen
- Light Types
- Initial Lighting Set up
- Adding a Sky
- Adding a Directional Light
- Adding a Sky Light
- Lightmass Importance Volume
- Adding Fog
- Adjusting the Lighting
What is a Texture?
- Texture Properties
The Material Graph
- Material Instances
- Adjusting the Texture Compression
- Placing the Ground Mesh
- Creating a Blend Material
- Blend Material Properties
Mesh Painting Tool
- Adjusting the Tiling
- Adjusting the Textures
Adjusting the Post Process Volume
- Static vs. Stationary vs. Movable
- Building the Lighting
- Importing Sound Assets
- Creating Sound Cues
- Adding Sound to the Environment
- Adding a Camera
- Adjusting the Camera Settings
- Taking a Screenshot
- Making the Camera Work on Play
Blueprints
- An introduction to Blueprints
- Creating Blueprints and using in a level
Exporting the project
- Export Options
Outcome / Qualification etc.
In this course we will dive into the new features within Unreal Engine 5:
- Nanite
- Lumen
- Expansive Worlds
- Animations
- MetaSounds
Expenses
Tutor-led Live Online: £1,197 + VAT
In-class London or Manchester: £1,397 + VAT
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ACADEMY CLASS TRAINING
Academy Class we are a software training institute for personal or professional needs, all of our classes are all hands-on and led by Certified Adobe, Autodesk, Maxon and Unity instructors who are also designers and developers. You’re in good hands!...